We consider wireless device-to-device (D2D) caching networks with single-hop transmissions. Previous work has demonstrated that caching and coded multicasting can significantly increase per user throughput. However, the state-of-the-art coded caching schemes for D2D networks are generally impractical because content files are partitioned into an exponential number of packets with respect to the number of users if both library and memory sizes are fixed. In this paper, we present two combinatorial approaches of D2D coded caching network design with reduced packetizations and desired throughput gain compared to the conventional uncoded unicasting. The first approach uses a “hypercube” design, where each user caches a “hyperplane” in this hypercube and the intersections of “hyperplanes” represent coded multicasting codewords. In addition, we extend the hypercube approach to a decentralized design. The second approach uses the Ruzsa-Szemeredi graph to define the cache placement. Disjoint matchings on this graph represent coded multicasting codewords. Both approaches yield an exponential reduction of packetizations while providing a per-user throughput that is comparable to the state-of-the-art designs in the literature. Furthermore, we apply spatial reuse to the new D2D network designs to further reduce the required packetizations and significantly improve per user throughput for some parameter regimes.
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