This paper discusses various metrics for game play evaluation based on user categories and market expectation. The use of various metrics improves the game testing ahead of the regular testing methods and also pinpoints the paradigm shift in the user taste. The use of metrics improves game play in conjunction with the user’s psychological pattern that is usually age independent. We have also done two case studies which prove the point that the psychological pattern is more important than the age analysis. We have also tried to refine the psychological pattern and predict the next version of game play for the same game. We have made four games using the metrics drafted in this paper and these games are also available on Google Play Store for any reference. In one of the case study we have released 5 version of the same game to see if that verifies the metrics by us.