Digital technologies are being actively integrated into the preschool education system, and this process is objective and inevitable. Educators use developmental media products for preschoolers daily (presentations, video materials, computer games, websites, etc.). The main goal of the study was to theoretically substantiate and describe the process of using quests and webquests in the educational process of a preschool institution. To achieve this goal, the following tasks were set: 1) to analyze the state of research on the use of webquests in preschool education; 2) to investigate the features of using webquests to enhance digital and communicative competencies among preschool children. In the process of scientific research, the following methods were used: analysis and synthesis; generalization; classification.The circumstances of the pandemic and full-scale invasion have presented educators with a challenging task of choosing digital technologies and have strengthened the need to rethink traditional approaches to teaching, upbringing, and development of learners, especially in preschool education. It is digitalization in education that has become a reliable assistant to education, allowing to ensure continuity and succession of the educational process and helped to adapt to new learning conditions. This research provides an original definition of a “webquest”. In our opinion, using webquests in such learning conditions is the most effective and contributes to the formation of digital and communicative competences of preschool children. It is known that starting from the younger preschool age, children’s cognitive activity increases. To meet the cognitive needs, educators need to use innovative technologies, one of which is the quest technology. The integration of innovative technologies and tools into early childhood education programs can provide interactive learning experiences that foster a love of learning and empower every child to become an active learner.
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