Analysis of the 3-D texture is indispensable for various tasks, such as retrieval, segmentation, classification, and inspection of sculptures, knit fabrics, and biological tissues. A 3-D texture represents a locally repeated surface variation (SV) that is independent of the overall shape of the surface and can be determined using the local neighborhood and its characteristics. Existing methods mostly employ computer vision techniques that analyze a 3-D mesh globally, derive features, and then utilize them for classification or retrieval tasks. While several traditional and learning-based methods have been proposed in the literature, only a few have addressed 3-D texture analysis, and none have considered unsupervised schemes so far. This article proposes an original framework for the unsupervised segmentation of 3-D texture on the mesh manifold. The problem is approached as a binary surface segmentation task, where the mesh surface is partitioned into textured and nontextured regions without prior annotation. The proposed method comprises a mutual transformer-based system consisting of a label generator (LG) and a label cleaner (LC). Both models take geometric image representations of the surface mesh facets and label them as texture or nontexture using an iterative mutual learning scheme. Extensive experiments on three publicly available datasets with diverse texture patterns demonstrate that the proposed framework outperforms standard and state-of-the-art unsupervised techniques and performs reasonably well compared to supervised methods.