As a promising mode of water transportation, unmanned surface vehicles (USVs) are used in various fields owing to their small size, high flexibility, favorable price, and other advantages. Traditional navigation algorithms are affected by various path planning issues. To address the limitations of the traditional deep deterministic policy gradient (DDPG) algorithm, namely slow convergence speed and sparse reward and punishment functions, we proposed an improved DDPG algorithm for USV path planning. First, the principle and workflow of the DDPG deep reinforcement learning (DRL) algorithm are described. Second, the improved method (based on the USVs kinematic model) is proposed, and a continuous state and action space is designed. The reward and punishment function are improved, and the principle of collision avoidance at sea is introduced. Dynamic region restriction is added, distant obstacles in the state space are ignored, and the nearby obstacles are observed to reduce the number of algorithm iterations and save computational resources. The introduction of a multi-intelligence approach combined with a prioritized experience replay mechanism accelerates algorithm convergence, thereby increasing the efficiency and robustness of training. Finally, through a combination of theory and simulation, the DDPG DRL is explored for USV obstacle avoidance and optimal path planning.
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