The gaming industries stated to have income up to USD 40.6 million or around IDR 541 billion in 2016 with around 43.7 million gamers but unfortunately this growth only on gaming platforms and developers but not information providers. The purpose of the study is to provide facilities and information to everyone who is engaged in gaming and technologies industries. The research is designated using analysis design method with the unified modelling language (UML) diagram by Satzinger, Jackson, and Burd. The analysis are conducted merely on the social-business environment process in order to provide an all-in-one package that can help answers all the potential users’ requirements. The aim of this studyisto show the business possibilities and opportunities for those who might want to expand their business or knowledge in gaming information platform industries.