For the past 8 years the author has been creating mathematically and physically correct computer animations for use in teaching acoustics to advanced undergraduate engineering and science majors [D. Russell, J. Acoust. Soc. Am. 106, 2197 (1999)]. Compiling these animations, along with supporting text, on a web site (http://www.kettering.edu/∼drussell/demos.html) has resulted in a surprising response from students, teachers, and professionals who have found the animations useful for their own presentations, study, or courses. Unsolicited recognition in the form of web awards and coverage in magazines adds weight to the usefulness of well-made animations for conveying difficult concepts to a wide audience. This presentation will showcase as many of the animations as possible, especially newer ones, including: oscillation, wave superposition, reflection and refraction, particle motion for various wave types, radiation from simple and complex sources, room modes, waves on strings and membranes, bending waves and boundary conditions, and the vibration of guitars and baseball bats. If time permits, some of the methods used to create the animations will be shared.