The uniform polyhedra form a fascinating set of objects for display on graphics output devices. When animated on graphics screens they help in visualization of three-dimensional structures and in understanding the geometrical properties and relationships between the various polyhedra. However, the coordinates of the vertices of these objects—the Platonic solids, the Archimedean solids, the Johnson solids and the starred regular polyhedra—are mostly very difficult and tedious to determine algebraically. When the objective is simply to display these solids on a graphics screen, rather than explicit coordinate calculation, another approach can be adopted: the use of jet graphics software. Turtle graphics provides a compact method of describing and displaying the two-dimensional analogies of these solids, and this research investigated to what extent three-dimensional turtle graphics, also known as jet graphics, could describe and also display the regular three-dimensional polyhedra. A number of methods applicable to many of the solids were invented. In particular, methods were found that apply to the infinite classes of prisms and anti-prisms, pyramids and dipyramids, cupolas, bicupolas and gyrobicupolas as well as some starred versions of these polyhedra. A new class of polyhedra, the star antiprisms, are shown to be facially equilateral only for the case when the parallel faces correspond to pentagrams. A single iterative algorithm for the finite class of convex regular polyhedra was found. However, this method applies to all Platonic solids except the icosahedron, and generalizes the Petrie polygon rings to form new infinite classes of polyhedra such as Petrie-prisms. A recursive algorithm is described which correctly displays all regular polyhedra and is generalizable to semiregular and other classes of polyhedra.