ABSTRACTThis 90‐minute panel is structured to provide a space for open conversation among panelists and the ASIST community to consider the role and impact of virtual reality (VR) in teaching and research in information science. In the panel, we will address two key areas, including the current landscape of VR related research in information science and why VR is a valuable tool for teaching and research. The panel will begin with speakers briefly discussing their areas of expertise. From there, the panelists will facilitate open discussion using guiding questions and open dialogue with the audience. Finally, the panel will conclude with hands‐on sessions where audience members can try out several different types of VR headsets, projects, and games.