Complex socio-environmental problems, such as flooding, cannot be adequately addressed through technical engineering solutions alone. Limited curricular opportunities exist for engineering students to understand and gain skills towards working collaboratively to address such problems. To enhance engineering students’ learning on flooding and engagement in the classroom, they participated in the Flood Resilience Challenge (FRC) serious role-playing game. This research investigates two main hypotheses. First, the FRC game is effective in helping students’ meet their learning objectives: (a) Increase flood literacy; (b) Better understand differing flood stakeholders’ views and power; and (c) Make connections between the game and real-life. Second, the FRC role-playing game will increase students’ engagement in the classroom through experiential learning. These hypotheses were tested using pre-game and post-game questionnaires, and a debrief. The findings suggest that the FRC game is an effective teaching-learning tool for enhancing engineering students’ understanding of the socio-environmental complexities of flooding issues. Students also reported that the FRC game, as an experiential learning tool, is more effective than traditional approaches to engineering education, such as lectures and readings. The research findings on the FRC game have relevance for a range of disciplines focusing on complex socio-environmental problems and as a tool to provide engaging online educational activities.
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