This proposed session/paper reflects on an assignment in a first-year writing course where students create a “one pager” tabletop roleplaying game based on writing a research paper. This assignment is designed to both support skill transfer through defamiliarizing the process of research writing through translation to the roleplaying game, and to define the persona (or player-character) of the writer, exploring the materiality of the writerly identity. This assignment is rooted in a composition pedagogy that centers the identity of the author as a complex piece of the writing puzzle, building on feminist and queer pedagogies (Jung 2005; Hawisher 2003; Alexander and Rhodes 2011) and interrogating Aristotelian conceptions of ethos and identity. Building on both persona and frame theories of tabletop roleplaying games (see Waskul and Lust 2004; Fine 1983; MacKay 2001; Grouling Cover 2010), this assignment asks that students not only conceptualize the writing process but the writer themself, as a character that exists in the created game–a persona existing in the “gameplay” frame. After creating their own games, students play the games created by the peers and subsequently reflect on the “character” they were invited to play, thinking about how their own complex, intersectional, and performed identity shapes their writing. This assignment lays bare both the intersections between person, writer, and text, and the processes and skills required to craft a research paper. This session will include the assignment sheet, samples of student work, and reporting on the experience, as well as a thorough grounding in the composition and TTRPG theories that undergird the work.
Read full abstract