Digital learning has been prevalent in both pre- and during the COVID-19 pandemic. Research suggests that mental health problems in young people have been exacerbated by COVID-19, possibly related to a lack of social connection. Young people spend more time on using the internet for either study or connecting with their peers. The United Nations Organization for Economic Cooperation and Development (OECD) proposed the “OECD Future of Education and Skills 2030 project”, which directly addresses the unpredictable situation with the future trend. Students not only need to develop knowledge and skills, but also develop attitudes and values. Creating new value requires critical thinking and creativity to find different solutions to problems and collaborate with others to find solutions to complex problems. STEAM (Science, Technology, Engineering, Arts, Math) education action has been valued. In 2011, President Obama proposed the importance of innovation, technology, and education and issued “A blueprint for reform: The reauthorization of the elementary and secondary education act.” Inter order to promote STEM courses, US$3.1 billion had been invested in 2014. STEM is the 4-letter abbreviation of Science, Technology, Engineering and Math, which is an emerging educational issue that combines the four professional fields of science, technology, engineering and mathematics. The Rhode Island School of Design in the United States launched the “from STEM to STEAM” movement, which gradually spread among the private sector, local governments and education in various countries. Scholar in Hong Kong reviewed existing literature on STEAM courses and summarized two views on A: 1. ART = visible beauty, 2. ART = design thinking. Researchers and experts with art and communication media backgrounds believe that the most effective entry point for STEAM is to combine technology, science and art from the perspective of design. In the process of solving problems, design gives a clear purpose to the integration of art, technology, and science. Problem-solving is the commonality between STEM and ARTS that are closely connected. The problem-solving of STEM is based on practicality, while that of ARTS is based on creativity. The ability of expression is the main focus. The Curriculum Guidelines of 12 Year Basic Education in Taiwan emphasize literacy-oriented teaching and cultivates students’ knowledge, abilities, and attitudes through 12 years of national education. One of the core competencies is “artistic literacy and aesthetic literacy,” which is an important part of “communication and interaction.” However, most parents expect children to study further education. The teaching time of art-related courses or education are often borrowed from those of mathematics, science, and Chinese classes, which invisibly deprives young students of the opportunity to live an aesthetic life.
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