This paper provides a thorough assessment and analysis of prior research literature. The objective of this review is to ascertain the disparities in research about the Application of Augmented Reality in character development and to determine the best actions to continue this research. This goal is achieved through bibliometric analysis and descriptive content. The keywords "Augmented reality" and "character" were Derived from the Scopus research database for bibliometric analysis. Publications from 2014 to 2024 can only be accessed. The data indicate a substantial rise in the amount Investigation carried out on the application of augmented reality in character development. Specifically, there were 22 papers published in 2022, marking the largest amount of studies and citations was documented during that year. The IEEE Transactions on Visualization and Computer Graphics journal is the most cited source. Quantitative methods are used more often than qualitative methods. Methods such as Descriptive Statistical Analysis and Regression Analysis are the most frequently used, with fifty and forty-five occurrences, respectively. This research could be a valuable reference for other academics exploring the implementation of augmented reality in character analysis. Moreover, the presence of research deficiencies can motivate other scholars to confront these deficiencies with the aim of enhancing the utilization of augmented reality in the cultivation of character in children.
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