This paper demonstrates that human experiences are being expanded powerful mtrumentalities are developed and put into use. Men/women are no longer subjected to the physical world properties, but, rather, through effective transformations, can augment, modify and redirect his or her environmental conditions. And, this can be applied to the “traditional” tourist concept. More specifically, tourism can be qualified within a passive framework whereby physical displacement is no longer a criteria. Within the realm of sports tourism this virtual reality displacement is gaining predominance and popularity world wide. Sport interactiveness is daily more feasible and possible through cyberspace theatres amplifying intelligence, perceptions, data and experiences — real or fabricated. Presently there exist a number of engineering mechanisms that are contributing to the virtual reality sports tourism industry. Furthermore, there are response display modes such as Light‐sound Entertainment, Game Silhouettes, Adventure Architecture, Viewer Stalwarts, Educational Fandom, Design Graphics and Simulation Apparta. These seven modes add to the flavour of sports tourism and indirectly foster and help mature the concept of the virtual reality sports enthusiast.