In Indonesia, there is a significant gap between the skills, creativity, innovation abilities, and job awareness of college graduates as well as the demands of the modern workforce. This gap originates from a curriculum and learning design that has not kept pace with the rapidly evolving needs of society. In an era characterized by digitalization and the rapid development of technology, content, infrastructure, human, and environmental resources, it is essential to create an open and pervasive learning environment (PLE). Therefore, this research aimed to describe the design process and determine the feasibility and validity of a PLE model that integrated formal and informal cooperative social learning. Research and Development (R&D) for Education model was adopted in this study following the phases of analysis, design, development, and evaluation (ADDIE). Furthermore, the research procedure included two main stages, namely the development of the PLE model and validation of the product. The product validation process further included 13 experts in material design, 15 experts in learning media, and 95 students from state and private universities across Indonesia. Subsequently, descriptive statistical analysis was used in analyzing the obtained data from the validation process. The results showed that the developed PLE model design has utilized the power of technology, social interaction, and everyday environment, both formally and informally. The developed learning model design was suitable for implementation in educational settings. This learning design model offers a comprehensive, flexible, and inclusive learning ecosystem that is tailored to the needs of the twenty-first century.
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