A novel framework for multi-resolution optimization methodology is developed for parallel/distributed simulation environments. The architecture is constructed with multiple clusters hierarchically arranged with each level solving different degrees of abstracted problems. Creation and deletion of clusters are executed dynamically during the search operation. A higher level cluster evaluates a wider search space with low resolution, whereas a lower level cluster investigates a smaller search space which is more promising for containing the global optimum. Each cluster consists of acontroller(expert system) andagents(GA), where the agents evaluate the parameters of the problem of variable structure which allocates more computing resources to promising search subspaces. This article describes the prototyping of thehierarchical distributed genetic algorithms(HDGA) in an object-oriented simulation environment and provides preliminary experimental results. The results are promising, and many theoretical questions concerning robustness of the approach are raised for future research.
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