Window shading control helps maximize daylight use for creating comfortable indoor luminous environments and reduces over-illuminance and glare discomfort. This study proposes a novel mathematical algorithm (the HNU Shading algorithm) for calculating the distribution of direct sunlight indoors and adjusting window shades to avoid over-illuminance and glare indoors. The algorithm uses the sun position, window-ambient illuminance, window design parameters, and the controlled area (desktop and occupant’s head) as inputs to control different window shades (the vertical blind, horizontal blind, exterior awning, and interior shutter in this study), and the performance was verified via experiments and simulations. The results show that the HNU Shading algorithm has a high precision level of predicting the distribution area of direct sunlight with the error at 0.01–0.07 m. And it prevents the high illuminance from the desktop and keeps it lower than 3,000 lx under most of conditions with different window directions, shade types, seasons, and sunlight intensities. Meanwhile, with the HNU Shading algorithm, the Daylight Glare Probability (DGP) is lower than 0.4 during the period when intolerable glare happens. This study contributes to configuring practical and universal real-time window shading controls for different buildings with different window shade types, such as offices, classrooms, libraries, airports, and railway stations.
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