GIScience 2016 Short Paper Proceedings Spatially situating remote users: An examination of immer- sive technology on presence and team participation D. Oprean 1 , M. B. Simpson 2 , A. Klippel 2 Stuckeman Center for Design Computing The Pennsylvania State University Email: dxo12@psu.edu Department of Geography The Pennsylvania State University Email: {marksimpson;klippel}@psu.edu Abstract As today’s workforce becomes more distributed, technology provides a means to communicate over long distances. This technology however offers limited forms of communication which can lead remote participants to not feel fully participant in collaborative efforts. With the re- newed interest in immersive virtual reality (iVR) technology, the promise of more affordable and better capabilities is better than ever. iVR technology can allow remote collaborators to become spatially situated in the content of a collaboration. For this work-in-progress we exam- ine levels of immersion to understand the role of co-presence for a remote participant on team membership and participation. Our experimental set up and preliminary results will be dis- cussed. Introduction In today’s workforce, technology has enabled communication and work to occur at a distance. Remote parties can easily join in meetings virtually through the use of various collaborative equipment. However, traditional audio and video technologies cannot create the full experience of being co-present in a meeting space with collaborators. With the increased capabilities, affordability, and renewed interest in immersive virtual reality (iVR) technology, the potential to spatially situate remote parties into a meeting is higher than ever. iVR technology has been a communication tool for several decades, but recent break- throughs make the hardware and software to create iVR experiences easier to use than ever before. Past research using iVR systems have examined their ability of spatially situating indi- viduals into task spaces with great success. However, these studies have examined such tech- nology through the limited scope of testing a single system. This ‘black-box’ approach to VR systems research is a limiting factor in the literature. We believe that comparing multiple iVR system aspects will allow for better connections to spatial experiences that will be generalizable to a broader scope of technology. We used our work-in-progress to address the question of how spatially present a remote collaborator feels when experiencing different levels of visual immersiveness. Specifically, this study seeks to examine the relative impact of different levels of immersive technology on spa- tial co-presence in a meeting with one remote participant. To do this, our study built on the theoretical framework and methodological approach of Balakrishnan, Oprean, Martin, and Smith (2012) to identify levels of immersiveness. Our methodological approach allowed us to address our question through examining technology affordances—the attributes of technology that allow for actions or perceptions of actions by the appropriate entity (Greeno 1994). 1.1 Presence and Immersion The nature of presence, the feeling of being ‘present’ within a given medium (Steuer 1992), in and of itself is highly subjective, making it hard to distinguish from concepts like immersion,