A numerical method has been presented to simulate hypervelocity impacts on metal targets. The target is a rectangular prism and is positioned at various inclined angles relative to the impact direction, while four different projectiles such as square prism, triangular prism, truncated cone, and ogival shape are chosen. This numerical model employs an open-source code, MPM3D-F90, which is based on the Material Point Method. In order to enhance flexibility of the code for defining projectiles and target bodies in the material domain, a preprocessor is developed to create a variety of geometrical shapes for a given volume. In addition to supplementing and defining various geometrical bodies, this tool also simplifies the preprocessing process to create the user’s specific preferences for the problem. To demonstrate the utility of the preprocessor tool and investigate the influence of geometry on hypervelocity impacts, simulations are conducted using various projectile and target configurations. The analysis results reveal that the structure of the debris cloud formations, scattering behavior of the ejected particle from both front and rear faces, and penetration depth measures are significantly influenced by the projectile shape and impact angles.
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