Games for People with Sensory Impairments: Strategies for Including Individuals of All Ages. Lauren J. Lieberman and Jim F. Cowart. Louisville, KY: American Printing House for the Blind, 2011, 308 pp., $59. Games for People with Sensory Impairments: Strategies for Including Individuals of All Ages, by Lauren J. Lieberman and Jim F. Cowart, is well put together, both from the perspective of the information within it, as well as its user-friendly layout. This practical and informative resource would benefit a variety of individuals who work in the field of physical activity, as well as those who serve individuals who have sensory impairments (that is, those who are blind, have low vision, or are deafblind). Students in personnel preparation programs who are studying to work in these areas will also find this text to be useful. This resource for engaging individuals with sensory impairments in physical games, building fundamental movement skills, and having fun, includes descriptions of a number of appropriate games for people with sensory impairments that were compiled by a number of qualified and experienced professionals. It also provides detailed information on sensory impairments and descriptions of diversified instruction techniques. Appropriate for both children and adults, the book offers strategies on how to help students of all ages to develop basic physical skills and to encourage them to be active for their entire lives. The text is appropriate for use in separate or inclusive settings. The publication is conveniently available in braille or large print, and is accompanied by a CD-ROM with an HTML file of the entire book. Because of the variety of formats and the wealth of information in the Game Finder section of the book, students and other individuals who have sensory impairments can also use the resource to select games that meet their own interests and physical activity needs. With a colourful, fun, and appealing presentation, the three-ring binder format is designed to allow the game descriptions, which are printed on thicker card stock, to be removed and taken into a gymnasium, out onto a playing field, or even to be laminated and used on a swimming pool deck. Diagrams, descriptions, and instructions included in the Game Finder section enhance the ease and smoothness of use for educators or students who are on the go. PROGRAM PLANNING AND LESSON DEVELOPMENT The section on how to use the book guides the reader through the selection--and program-planning process for the delivery of a successful adapted physical education lesson or activity. The book offers well-developed methods for selecting games that are suited to the needs of individual students, as well those that are appropriate for a whole class of students. In addition, the book outlines the process for quality lesson development by providing guidance for lesson planning, instructions in how to implement adaptations, and methods for monitoring and revisiting the results. BEST PRACTICES Best practices for adapting games and providing instruction for physical activities are presented early in the resource. The authors provide a wealth of information in this area. Particularly impressive is the focus on the diverse needs of students and the description of ways to meet their individual needs in a respectful manner. Key practices, such as providing modification only when necessary and to the extent necessary, are emphasized. Important instructional strategies are also reviewed at the beginning of the book. Respect of the learner is highlighted. Appropriate use of strategies, such as physical guidance and tactile modeling, are important in the instruction of individuals with sensory disabilities. The authors provide a comprehensive description of the significant issues an instructor must consider prior to using such techniques. …