Objective: The objective of this study is to investigate the integration of Educational Robotics (ER) into high school curricula through the development of the Automated Vegetable Garden project, aiming to enhance student learning and support sustainable agricultural practices among small local producers. Theoretical Framework: This study is based on the theories of STEAM education, problem-based learning (PBL) and the principles of Design Thinking. These frameworks provide a foundation for inserting Educational Robotics into real-world interdisciplinary problems and enhancing individual and collaborative learning. Method: The methodology adopted for this research comprises a Design Thinking approach divided into phases of exploration, ideation and prototyping. Participants include high school students and small, local producers. Materials used include the ESP8266 microcontroller and low-cost sensors, and to the use of Google Sheets for data collection. Data was collected through field testing. Results and Discussion: The results revealed the integration of Educational Robotics through the Automated Garden project, with two educational interventions being proposed: project-based, with the creation of the prototype, and another based on Storytelling. Research Implications: Practical implications of this research include the development of improved educational practices in ER, promoting students' skills in digital technologies and problem-solving. The project also promotes sustainable agricultural practices by providing smallholder farmers with actionable data. Originality/Value: This study contributes to the literature by demonstrating an approach to integrating Educational Robotics into high school curricula through practical real-world applications. The relevance and value of this research is evidenced by its potential to improve educational outcomes and support sustainable agriculture in local communities.