The purposes of this study were obtained the validity, practicality, and effectiveness of the learning tools that have been integrated teacher stimulus that has been formulated in the design of mathematics learning of fifth grade of elementary school. This development research refers to the 4-D development model developed by Sivasailam et al. (1974) consisted of 4 stages of definition, design, development, and disseminate. This research did not reach the fourth stage. The learning model used is 1) Teams Games Tournament model with the research subjects of Plalangan 1 public elementary school students as many as 44 students with integrated stimulus were problem-posing and the use of manipulative teaching aids, 2) Creative Problem Solving with research subjects Pakintelan 1 public elementary school students with 25 students with stimulus that is integrated were a mathematical game and the use of manipulative. The research instruments were mathematical games, math game discussion sheets, test sheets, problem-posing discussion sheets, tests containing problem posing, student response questionnaire sheets, learning material validation sheets, and learning implementation sheets. The results showed that the learning materials in Plalangan 1 that integrated stimulus problem posing and the use of manipulative were valid, effective, and practical. The results showed that the learning tools in Pakintelan 1 that integrated the stimulus of mathematical games and the use of manipulative were valid, effective, and practical. The further research by applying mathematical stimulus games, problem posing, and the use of manipulative to describe high-level thinking of elementary school students.