Concepts of creating a sustainable architectural environment require finding performance-based design methods, including scripting. Scenario design methods are based on the evaluation of possible variants of transformation of the object in time, and on the possibilities of dynamic use (and the perception of the object is use in real time), that is, its interactive vision. The purpose of this article is a general systematization of various scripting methods for designing architectural objects. The object of the study is an object of architecture as a whole ensemble, consisting of architecturally designed space and buildings that form this space and have certain features that combine them. The functions under the influence of which an architectural object is forming may change over time and in real time, and the aesthetic evaluation of its imaginative potential may be contribute to certain dynamic scenarios. The scenarios are classified according to the aspects of the requirements for architectures that were first identified Vitruvium: 1- utility or long-term functionality;2- durability, or in modern terminology, stability, reliability and durability; 3-beauty, or aesthetic appeal, expressiveness. Given the updated regulatory requirements for architectural objects and the typology of their perceptions, an extended list of aspects of scenario modeling are provide. The following classification features are use as approaches to the general systematization of scenario methods for forming architectural objects, which is a two-dimensional matrix in which horizontal bands (time axis) indicate the ranges in time of evaluating changes that may occur in an object. Functional binding of scenario methods to time ranges allows to solve a number of theoretical and practical issues of parametric design and to prevent conflicting interpretation of the field of use of scripting methods in the design of architectural objects.