The acceptance of 3D building models is critical to all urban 3D visualization projects. Building models that are identified as unacceptable can increase the cost of the project, delay the delivery, and, in some cases, cancel the acceptance of the entire project. A 3D modelling approach of using representative textures and geometry rather than actual photorealistic textures and geometry was conducted to determine whether participants who frequent the building multiple times a week over a period of a year would be able to identify the visual difference. Three focus groups were established and used to evaluate the visual quality of the 3D building models. Participants were asked to rank the visual quality of the building, as well as identifying any geometry, texture, or overall visual quality problems. The participants from the three focus groups did not identify any texture or geometry mistakes present in the building models. The overall visual quality identified by the participants from the three focus groups was above average, suggesting that the 3D modelling approach is an effective means for modelling buildings with high visitation and significance.