This proceeding is an ongoing doctoral dissertation that will examine the effect of a serious game on bullying participant roles and social-emotional well-being. "This serious game, which is called TheraBuddy, is a Turkish interactive visual novel that is aimed at helping children and youth using cognitive-behavioral counseling and solution-focused counseling techniques." The protagonist of TheraBuddy is the player. According to story, the player is transfered to a school where bullying incidents occur. The player makes friends named Elma, Den, and Lu at this school. The player’s goal during the story is to offer solution-focused or cognitive-behavioral help to friends involved in bullying incidents, whether as victims or perpetrators. TheraBuddy consists of nine parts, including an introduction and eight chapters. Throughout the story, two characters named Ozguro and Bilgin help the player make choices, and the story of TheraBuddy continues according to the player’s choices. TheraBuddy was coded and hosted using the Ren'Py game engine. Characters and backgrounds were designed through Canva, and the TheraBuddy characters were voiced using Elevenlabs AI Voice Generator. As a result, an interactive anti-bullying game that is currently only playable offline has been developed. Work is currently being done to make this offline game a web-based game. It is believed that TheraBuddy will be helpful in combating bullying and strengthening students socially and emotionally. In the future, when the online version of TheraBuddy is completed, this belief will be tested under experimental conditions.
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