The recent research trend advocates the application of new technological advances in therapy and rehabilitation. Applications of modern technologies are good candidates because they have the potential to prevent many diseases and engage young children in therapeutic interventions. Regardless of previous findings, novel approaches and planned strategic efforts can help several people with disabilities achieve a normal lifestyle by using 2D and 3D games in therapeutic intervention. As we know, the design of biofeedback-based therapeutic games is full of challenges, from data collection to standardization and commercialization. Since this field requires periodic development from Time to Time due to rapidly changing technology and societal demands, this article explains the background of the therapeutic benefits associated with play therapies and their effectiveness in children. This article examines alterations in children’s performance by modifying various aspects of gameplay. Throughout the study, both a blinded physiotherapist and a training physiotherapist were involved. Parameters such as biting, spoon-feeding, chewing, drinking, and swallowing were adjusted and observed. The Functional Feeding Assessment (FFA) and the Bayley Scales of Infant Development (BSID-II) scores were then analyzed and compared between groups based on their respective scoring systems. By comparing the training group and control group for the given parameters, we got p-values of Biting 0.027, Spoon Feeding 0.047, Chewing 0.040, Drinking 0.050, Swallowing 0.060, and t- value Biting 0.092, Spoon Feeding 0.463, Chewing 0.856, Drinking 0.118, Swallowing 0.131. Children’s behavior to play on computers and mobile is transformed into valuable applications for preventing, treating, and training children with oral motor and speech disorders. This gaming therapy benefits children with oral motor skills and CP disability.