In his investigations on animal fighting behavior, John Maynard Smith (Ref. 1) coined the term “evolutionarily stable strategy” (ESS) to denote a behavioral strategy that is stable against invasion by a small number of individuals who employ a “mutant,” or deviant strategy. The notion of an ESS is quite similar—but not identical to—the concept of a Nash equilibrium in game theory. Several authors had previously attempted to apply game theoretic formalisms to evolutionary problems (e.g., Lewontin, Ref. 2; Slobodkin and Rappoport, Ref. 3; Rocklin and Oster, Ref. 4). With the exception of Maynard Smith’s analyses, however, few empirically verifiable predictions were generated. Moreover, with the exception of Stewart (Ref. 5), the models were mostly restricted to static games. In this study we shall present a number of models that treat ESSs from a dynamic viewpoint. In particular, we shall attempt to generalize conventional competition theory by permitting the competing parties to adjust their strategies. Rather than seeking dynamically stable equilibria, as in Volterra-Lotka theory, we shall look for strategically stable solutions, or ESSs (cf. Maynard Smith, Ref. 6). Ultimately, one must extend competitive models to the level of the genetic loci influencing the strategies. Unfortunately, the efforts in this direction usually lead to models that are mathematically intractible (cf. Rocklin and Oster, Ref. 4); therefore, there is some justification for taking a phenomeno-logical approach such as game theory.