Imitation tales are often understood as stories that effectively emphasize encouraging goodness and punishing evil. However, considering the narrative structure of folktales, it is not natural to place narratives that encourage goodness and punish evil side by side. In tales such as The Goblin's Bat and The Lumpy Old Man, there is no problem with the work’s composition, even if there is no distinction between good and evil. This shows that there is a layer of contextual understanding that is fundamental to the narrative, separate from the layer of understanding of good and evil in imitation tales. This work demonstrates that imitating actions with a simple cause-and-effect logic without properly understanding the context is foolish.
 The contextual understanding layer is closely linked to the narrative expansion pattern of imitation tales. In imitation tales, the pattern of behavior imitation is composed of simple repetitions of narratives, which provide an insufficient driving force for narrative expansion. To compensate for this, characters are assigned good or evil traits to increase narrative tension. However, the narrative fall, which the ending shows, is actively utilized. In doing so, imitation tales compensate for the lack of a narrative drive and induce laughter through the narrative resonance created by an unexpected ending. This is a characteristic feature of imitation tales, which dramatically enhances their narrative completeness.
 Through this process, imitation tales raise the dialectical awareness of context. It is important to understand that the result of an action can vary according to contextual factors such as character, course of action, place, and time. This implies the need to acknowledge the contextual limitations of unexpected luck and always consider the context. Imitation tales are works that delightfully reveal the dialectical process of understanding context through narrative expansion.