This research aims to determine the feasibility and effectiveness of digital media, specifically digital scrapbooks, based on problem-based learning. The research design used is Research & Development (R&D) research with a 4D development model. The stages carried out are the definition stage (Define), the planning stage (Design), the development stage (Develop), and the dissemination stage (Disseminate). questionnaire, Feasibility Assessment Sheet, and documentation. The data analysis techniques used are feasibility analysis, analysis of scientific literacy questions, analysis of learning motivation, and analysis of student responses. The research results show that the average score for the feasibility assessment is 74.7 in the very good category. Digital scrapbook media is also effective in increasing students' learning motivation with an average score of 42.9. Apart from that, a significant value was obtained for the control class and experimental class after using digital scrapbook media in increasing students' science literacy, namely 0.000 < 0.05. This shows that there are differences in students' scientific literacy abilities before and after implementing learning using digital scrapbook media based on problem-based learning, so it can be concluded that there is a significant influence on the application of digital scrapbook media based on problem-based learning on students' scientific literacy abilities. Keywords: Scrapbook Digital Media, Problem-Based Learning, Learning Motivation, Scientific Literacy
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