Three-dimensional virtual representations of fabrics are done based on mass-spring modeling, which represents cloth as a mesh of particles connected by springs. The spring constant values input to the model correspond to the mechanical properties of the modeled fabric. For apparel, these representations have been incorporated into commercial software packages for use in design and development of garments. However, fabric mechanical property values as derived using industry test methods cannot be input directly into the commercial software to produce simulations that accurately represent a specific fabric. A systematic way of selecting input parameters to a particle model was developed by comparing the drape of circular fabric samples whose mechanical properties were measured by the Kawabata evaluation system to simulations produced by the particle model using methods developed in Part I of this paper. Also, a relationship was developed between measured fabric mechanical properties and simulation input parameters and then tested on simulations of apparel samples.
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