Introduction: despite the fact that the theory of gamification has recently been actively developed in such areas as education, personnel management, management, marketing, there are no studies aimed at studying the possible impact of the principles of this process on law today. The relevance of the work is due to the fact that modern vectors of legal development associated with the use of universal methods for various spheres of public life are actively used by game mechanics, which makes it possible to ensure the availability of law and increase interest in legal procedures for people of non-legal professions. The purpose of the paper is to study the process of using the mechanics inherent in gaming activities in relation to legal procedures in modern conditions of the development of law. Methods: the methodological framework for the research is a set of methods of scientific cognition, among which the main ones are the method of analysis and the system method. Results: within the framework of the study, the analysis of the development of the theory of gamification within the framework of various non-legal sciences has been carried out, the definition of the process of “gamification of law” has been proposed, and the aspects of gamification of law have been analyzed. The conclusions obtained as a result of the study show that the gamification of law can be traced through the introduction of game mechanics into various legal procedures, which allows talking about the presence of certain game mechanisms in the diametrically opposite legal sphere. This process is most clearly manifested in the conditions of digital development of law.