Reviewed by: Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800 by Edgar Landgraf and Elliott Schreiber Waltraud Maierhofer Edgar Landgraf and Elliott Schreiber. Play in the Age of Goethe: Theories, Narratives, and Practices of Play around 1800. Lewisburg, PA: Bucknell University Press, 2020. ix + 340 pp. Given the overwhelming presence of play in today's analog and digital entertainment market, this book is timely. It follows on a number of key studies on play such The Handbook of the Study of Play (2015) and It's All a Game: The History of Board Games from Monopoly to Settlers of Catan (2017), not to mention several new scholarly journals. For a collection of contributions by a range of well-known scholars, Play in the Age of Goethe is exceptional in its focus on the period from 1770 to 1830, its philosophical, literary, and pedagogical approaches to play, and their interconnections, or should I say, interplay. The subtitle aptly reflects the four parts of the volume: theories, narratives, children's play in practice, theory, and narratives and—connecting these parts—the play of language. In their engaged and engaging introduction, Landgraf and Schreiber outline the omnipresence of play and games in today's societies and the proliferation of play studies before they outline why the decades around 1800 were the "formative years" for how we understand play today, for the development of related values, and when it gained significance in aesthetics, pedagogy, even in politics and other fields. As they point out, German writers during the Age of Goethe made "a decisive contribution" to the discourse of play. The list of contributors makes an impressive who-is-who of established and up-and-coming scholars in the area of Goethe studies, most of them in literary and cultural studies. All the articles deserve to be introduced here. The first chapters discuss the "free play" of human faculties as idealist concepts that have formed the basis for discussions about play since Kant's Critique of Judgment. In the first chapter, Christian Weber presents careful readings of anacreontic poems by Gleim, Uz, Klopstock, and Goethe for their (sexual) politics of play, emphasizing the playful aspect in this subgenre of erotic poetry. He argues that Goethe invented a "free play of the human faculties" that made possible a free play between the sexes. He further finds indications "that Anacreontic poetry may have impacted Kant's reconceptualization of the aesthetic beauty." "Why bring German Idealism and poststructuralism into the study of play?" is the question that Samuel Heidepriem sets out to answer in his chapter. He argues that Paul de Man's critique of Schiller's notion of play as humanizing overlooks what Kant in his notion of free play has in common with Schiller: both "remain fundamentally humanist in the sense that humanity 'centers' their aesthetic systems." Heidepriem insists that his solution can help address gaps in contemporary theories of play. Lessing's Nathan the Wise and Goethe's Faust I, are the subjects of scholars Edgar Landgraf and Nicholas Rennie, respectively. In both dramas, games of chance are employed to reflect the human condition "in a world where a profound [End Page 197] sense of contingency has come to replace divine providence and necessity." Edgar Landgraf examines Lessing's use of wordplay as well as two key scenes. Saladin's and Sittah's game of chess is where they are "playing with the game," performing a metaplay about the expectations of the other. The second scene is the ring parable. Landgraf teases out the "hermeneutic play that Lessing invokes with his ring parable (and with the drama at large as the parable represents a play within the play that distills and simultaneously reflects on the hermeneutic approach crucial for Lessing's play for tolerance)." Thus, "false play" is at the heart of the ring parable. It is risky but necessary for the pursuit of religious tolerance and sympathy, and social reciprocity: "Lessing's ring parable suggests that we are not to learn from playing, but need to learn how to play this game and put into practice its underlying hermeneutic stance" because only the playful back-and-forth...
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