This research aims to describe the application of the STEAMER hybrid learning project in training computational and creative thinking skills of prospective elementary school teacher students. The research used was classroom action research. The research subjects were 176 students at PGRI Kanjuruhan University, Malang. The instruments used consisted of observation sheets, test sheets, and interview guidelines. Analysis of the research data was carried out quantitative and descriptive qualitative analysis. The research results show that the application of the STEAMER hybrid learning project consists of the learning syntax Reflection, Research, Discovery, Application, Communication and Reflection. The results of the learning implementation show an increase in computational thinking abilities and creative thinking abilities in cycle I and cycle II through the application of the Hybrid Learning Project STEAMER learning model. Presenting problems and determining solutions in learning can develop computational thinking and creative thinking skills.
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