In recent years a new term related to GPT (Generative Pre-trained Transformer) has become very popular among professional society members who develop and use computing applications. This trend has inspired entrepreneurship in education in the following aspects: Academic – in the Computer Science and Management Departments Non-academic - studies for high school pupils and for adults who wish to enrich their education. The purpose of these studies is to popularise science, technology, and art using innovative methods to make these subjects attractive. Academic entrepreneurship requires students to be innovative, namely, to create a project using their acquired professional skills. The work, called the final project, is a part of the students’ academic requirements at universities. As a promoter of these projects, I have been giving the students proposals, suggestions, and inspiration for the subjects of their projects. The article mentions and describes a database with hundreds of recommendations for subjects for projects as well as projects completed by students who previously finished their final project. This project’s database is used as a model for the current students. The database includes the project’s hierarchical classification along with subsections, according to their theme, innovation level, and completeness, indicating their practical or theoretical properties. The following projects are a sample demonstrating the variety of the final projects, for example: “Analysing the voiceless languages”, “Double buffer economic boiler”, and “Creating the most consensual coalition”. The second aspect of the entrepreneurship being developed is a series of lectures “The Popularisation of the Science and the Art”. This collection of lectures includes an innovative method for preparing and presenting the lectures, connecting attractively the way in which science and art are popularised together for an audience in a wide spectrum of society. The Power-Point presentations contain built-in programs, demonstrating dynamic and user-friendly theoretical issues that are accessible using artistic, visual, and acoustic effects, such as known clips, classical and modern paintings, sculptures, music, and other artistic creations. Some of the subjects in this series of lectures are as follows: “Cryptology”, “Illusions”, “Architecture and Mathematics”, and “Polarisation index in the society”. The main difference between the two above entrepreneurships is that in the first case, the main innovation lies in finding the subject of each final project, whereas in the second case, the innovation relies on its implementation, namely, its multi-media and multi-disciplinary presentation.
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