Cloud computing is the result of the revolution in information technology and a massively complex computing system. As a model for business computing, cloud computing aims to facilitate resource sharing and collaborative work, meet the service needs of users, and generate revenue for cloud service providers. How to reasonably allocate cloud resources, efficiently manage and schedule massive application tasks in real time, reduce the cost of users, and increase the income of cloud service providers on the basis of ensuring the load balance of the cloud computing system and enhancing the utilization of cloud resources is, therefore, one of the research hotspots in the current cloud computing environment. Simultaneously, with the rapid development of human motion simulation and virtual reality technologies, the natural cooperation between humans and computers has become the primary focus of computer science research. The motion capture system is able to track, detect, capture, and record real-time human motion. By analyzing the captured three-dimensional data, we can determine the various characteristics of human motion posture at various times. Due to the potential research and practical value of motion capture technology, it is predominantly used in cutting-edge fields such as animation video production, rehabilitation medicine, sports training, and game software development, thereby effectively realizing the connection between the three-dimensional world and the real world. However, the combination of motion capture technology and educational activities is not universally applicable. This research proposes an approach to dance posture analysis based on matching feature vectors, which can be applied to dance teaching and significantly improves the quality of education and teaching activities. For the purpose of this study, it will be determined whether the combination of dance instruction-based motion capture technology and education is effective and feasible.
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