The russo-Ukrainian war is generally characterized as an artillery war, since the main burden in it is the massive use of artillery. However, this war is distinguished from others by the use of various tactics, some of that repeat the tactics of the past, only at a higher technical level, and the newest tactics that have appeared thanks to the advent of modern weapons and military equipment, the which principles are based on the latest technical achievements. The specified circumstances require a careful and more detailed consideration (research) of these tactical techniques on such issues as the reasons for their occurrence, the number of participants, the course of the battle (combat episode), its result, analysis and development, practical recommendations that can be combined into a single concept of the life cycle, eliminate identified shortcomings or provide recommendations for improving individual positions in this matter. For this purpose, it is advisable to reproduce and reconstruct the life cycle of the combat engagement or combat episode that occurred. One of the means of reproducing the life cycle of a combat engagement (combat episode) is interactive three-dimensional visualization. Therefore, in order to create an interactive three-dimensional visualization model (animation) of the life cycle of a combat engagement or a combat episode, that would correspond as close as possible to real events, it is desirable to determine the criteria and indicators that characterize these events. The interactive three-dimensional visualization of the life cycle of a combat engagement or combat episode criterion can be the completeness and reliability of information, and the indicators - dynamism, evaluation of the effectiveness of combat operations and characteristics of the space (locality) in which the combat engagement (combat episode) took place.
Read full abstract