Games are none formalized and formalized expressions of playing which allow people to go beyond immediate imagination and direct physical activity. Generally they will classify in two major groups like, low organized and minor (cultural) games and major games. Games have a power to capture the ideas and behaviors of people `imagination at one period of time and carry that through time to their descendants. Objectives of the study: - To assessing, organizing and documenting of Afar Koeso traditional sport games. Method: - descriptive method has been implemented on this study because of the study nature is inventory, the major sampling techniques was non-probability such assnow ball (networking) (for different groups) and purposive techniques (for different offices). The data collecting materials are in-depth interview, field observation, close and open ended questionnaires, oral information. The main data sources were clan leaders, elders, former and current Afar Koeso players, and different offices. Findings:- the major findings of this research are:- Afar Koeso; (History, types, Nature, Rules and Regulations, Necessary materials, Facilities, Equipment, Socio-cultural values, Team Classifications positions, Risks and benefits, Officials, faults and punishments, etc have been assessed. Conclusion:- According to in depth interview, different sources and practical observation of different Afar Koeso games, there is no clear bench mark about Afar Koeso when, how and who began it but it has long relation with Afar Community. Right now Afar Koeso game is not practicing more compared with previous time. In general Afar Koeso game is famous and has great social impact in the community according to social interaction, recreational activities, leisure time, physical strength etc.