This study examines the disparities between gender and online gaming addiction among adolescents. Adolescence is a period of significant change between childhood and adulthood, typically occurring between 10 and 19 years of age (WHO,2024).The sample of this study’s respondents is between 14 and 16 years. The study population comprised 460 adolescents using a simple random sampling method. The samples were drawn from 210 adolescents comprising 93 females (44.5per cent) and 116 males (55.5per cent). The self-prepared questionnaire will be used to collect the sociodemographic data of the respondents, and the 7-item shorter version of the Gaming Addiction Scale (Lemmens et al., 2011)will be used to collect the level of online gaming addiction among adolescents. The results indicate that there is no longer a gender gap in adolescent online gaming and that gender differences are largely influenced by game type and hourly spending. Also, The discoveries uncover that in opposition to normal discernments, there is no critical orientation hole in the degrees of web-based gaming dependence among the youths examined. In any case, the outcomes demonstrate prominent contrasts in the kinds of games played and how much time is spent gaming between sexual orientations. Guys are figured out to spend greater opportunity playing and favor more cutthroat and system-based games, while females lean towards less tedious and socially intelligent games. These bits of knowledge highlight the intricacy of gaming conduct and challenge the customary comprehension of gaming compulsion as consistently influencing people to pay little mind to orientation.
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