Abstract

The objective of this work is to present the use of artificial intelligence in electronic games. A bibliographical research was conducted, and basic concepts, the evolution of its use, the main types of artificial intelligence, and future challenges in the use of this technology in electronic games were presented. To narrow the scope of the content, the main object of analysis was the game "No Man's Sky", which is known for being one of the electronic games that utilizes artificial intelligence in a very specific way.

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