The program belongs to the preventive psychological and pedagogical direction. In this particular version, the program is aimed at preventive and psychocorrectional work with children using folk games. The phenomenon of folk play in the program is used as a technological resource in working with children to develop socialization, adaptive resources, communication skills, and prevention of deviant behavior. It can be applied to almost any school age. In folk games, the following psycho-emotional states are modeled and experienced in safe conditions: fear, aggression, resentment, rejection, power, and being chosen. It is an intensive and safe way to socialize and prevent deviance. If the play stage in the child’s life has not been worked out, then, getting a varied and complex experience of interpersonal communication and interaction in the game, the participant in the game is freed from the already acquired destructive stereotypes and clamps at the emotional and bodily lev-el. Game situations most successfully form the personal qualities set forth in the requirements of the Federal State Educational Standard of primary general education: benevolence, the ability to cooperate, find ways out of difficult situations, be responsible for their actions. This program involves a whole range of psycho-preventive measures, which are aimed not only at the individual psychologi-cal and pedagogical correction of the student’s personality, but also at restoring his social status in the peer group. The folk game, included in the psycho-preventive program as the main attribute, does not require additional material and technical costs and educational and methodological sup-port, but requires serious training on the part of a teacher-psychologist. Here, knowledge is needed about the psychological impact of folk games, the range of their application, age qualification, as well as the psychophysiological characteristics of children of this age in the selection of games, the psycho-emotional load of games, the order of alternation of games.
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