PurposeThe study aim was 2-fold: to quantify and compare the weekly external training load that preceded matches; to compare in-match activities depending on the opponent level (top, middle, bottom) in a top-level team from the first professional Asian national league.MethodsThe load for 6 matches played against top-, 11 against middle-, and 11 against bottom-level teams was monitored. With a 15-Hz Global Positioning System, total duration, total distance, high-speed (18–23 km ∙ h<sup>–1</sup>) running distance, sprint (> 23 km ∙ h<sup>–1</sup>) distance, maximal speed, acceleration zone 1 (AccZ1) (< 2 m ∙ s<sup>–2</sup>), AccZ2 (2–4 m ∙ s<sup>–2</sup>), AccZ3 (> 4 m ∙ s<sup>–2</sup>), deceleration zone 1 (DecZ1) (> –2 m ∙ s<sup>–2</sup>), DecZ2 (–2 to –4 m ∙ s<sup>–2</sup>), DecZ3 (< –4 m ∙ s<sup>–2</sup>), player load, and metabolic power were collected in 12 players.ResultsDecZ3 showed higher values against top-level compared with middle- (effect size [<i>ES</i>] = 0.91) and bottom-level opponents (<i>ES</i> = 1.50). The training was significantly longer against middle-level compared with top- and bottom-level opponents (all, <i>p</i> ≤ 0.001). Total distance was bigger against middle-level compared with top- (<i>p</i> = 0.011, <i>ES</i> = –0.92) and bottom-level opponents (<i>p</i> = 0.027, <i>ES</i> = 1.50). AccZ2 presented higher values when middle-level came close compared with bottom-level opponents (<i>p</i> = 0.05, <i>ES</i> = 0.79).ConclusionsOpponent’s level influences the load experienced by soccer players during matches. Total distance, highspeed running distance, AccZ1, and AccZ2 exhibited higher training values when a win or a draw approached. Decelerations in all zones were highest in matches against top-level teams.