Shot peening is a widely utilized surface modification technique, and the surface morphology of the treated materials plays a crucial role in determining their friction and fatigue properties. Surface morphology generation is a pivotal process in simulating shot-peened surface friction and other performance characteristics. However, there are limited available methods for shot-peened surfaces until now. In this paper, we present a method that directly specifies the height probability distribution and power spectrum to generate shot-peened surfaces. Compared to methods that specify height parameters, this method has more flexibility. This approach replaces the traditional Johnson transformation method with an optimization algorithm to generate height data that follows a high probability distribution, while the power spectrum is derived from the Fourier transform of an exponential autocorrelation function. The results show that this approach can generate shot-peened surfaces using any conventional height parameters, with a maximum difference in height parameters between the reconstructed surface and the original surface of no more than 18.63%. Compared to the Johnson transformation method, this method significantly reduces the errors in skewness and kurtosis of the generated surface. It offers rapid surface generation for shot-peened surfaces, leading to significant time and cost savings in experiments.
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