ABSTRACT Glăveanu & Beghetto recently proposed defining creativity as the experience of novel person-world encounters with features of open-endedness, non-linearity, pluri-perspectives, and future orientation. This comment joins the discussion by bringing the phenomenological concepts of William James and Alfred Schütz into the conversation. They pointed out that, over time, we inhabit different realities, different experiential worlds, among them: the everyday world, the worlds of dreams, play, day- dreaming, music, and scientific theorizing. Each world has distinctive features with respect to the sense of self, sociality, time, typical action, and what is taken for granted. The worlds may affect one other simultaneously and successively in a figure-ground relation including the possibility of sudden reversals. Phenomenological concepts do not isolate the creative process in the mind of the creators. Examples show how encounters in creative worlds typically are embodied, involve interaction with the environment, and often are collaborations in a shared world with others. The process leading to intended products is usually non-linear, going in and out of different worlds with accompanying motives and emotions as central aspects. The process may have two kinds of endpoints, be difficult to determine, or indeterminate. Implications include possible directions for research and applications to education.