Abstract

Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.

Highlights

  • This work is licensed under a Creative Commons Attribution 4.0 International License

  • Practitioner report: Play between worlds: Inchcolm Project

Read more

Summary

Introduction

The Scottish Journal of Performance Volume 4, Issue 1; September 2017 ISSN: 2054-1953 (Print) / ISSN: 2054-1961 (Online)

Results
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call