Abstract
Inchcolm Project was a proof of concept that aimed to make apparent the connections between video games and performance, and to blur the lines between physical and virtual worlds and bodies. In designing the two-hour experience on Inchcolm Island in the Firth of Forth we drew on both theatre and game design methods and brought the world of a video game, Dear Esther (The Chinese Room, 2012), to life on Inchcolm. What resulted was an interplay between two islands, one real and one virtual, and three experiential worlds, the world of the performance (Dear Rachel), the world of the game (Dear Esther) and Inchcolm Island, as a world in and of itself, its physical presence in constant tension with the visiting worlds.
Highlights
This work is licensed under a Creative Commons Attribution 4.0 International License
Practitioner report: Play between worlds: Inchcolm Project
Summary
The Scottish Journal of Performance Volume 4, Issue 1; September 2017 ISSN: 2054-1953 (Print) / ISSN: 2054-1961 (Online)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have