Designing artificial intelligence (AI) artefact learning has gone beyond command-line-based instruction, to include a low-barrier threshold with block-based programming. Such instructional design must not solely emphasise AI workings. Rather, it must offer students computational thinking (CT) practice to support their AI-related artefact creation while reducing their AI anxiety about future job replacement or sociotechnical blindness. In this study, this research explored an experiential learning approach to improve CT along with AI application capabilities when engaging undergraduate students in creating a voice assistant application (VA app). A total of 56 students participated in the study. The control group (CG) of 26 students used a conventional subject-based learning method, while the experimental group (EG) of 30 students adopted an experiential learning method. This study aimed to examine the differences in the learning achievement of CT and AI concept, as well as the perspectives of AI anxiety, and CT; in the meanwhile, this study analysed the students' learning behaviours using sequential behavioural analysis to discuss the learning process. Results showed that the CT ability of the EG was better than that of the CG, although no significant difference was found between the two groups’ AI concepts and anxiety. The behaviour analysis also revealed that the EG students were willing to ask more questions, and conducted their VA evaluation, whereas the CG students were inclined to focus on the input and output of knowledge, and replicated what the teacher presented. Suggestions and implications are given for future research.
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