Distinguished from conventional lighting, the LED vertical surface light source (VSLS) is directly exposed to human view, and the effects of which form it takes on visual perception are non-negligible. In the current discomfort glare evaluation system, the solid angle and the position index, which represent the relative relation between the glaring light source and human visual field, are not completely applicable for large-area VSLS, and hence are awaiting supplementation and modification. In this study, a physical experimental setup was established to conduct an evaluation experiment on discomfort glare, employing an LED display and white translucent frosted film to simulate vertical surface light sources (VSLS). The experiments were arranged with 21 VSLS shapes (comprising 3 areas and 7 length-to-width ratios) and 11 mounting positions. Subjective ratings and four eye-movement data parameters—namely, the change rate of pupil diameter (CRPD), mean saccadic amplitude (SA), blinking frequency (BF), and saccadic speed (SS)—were collected from 24 participants under each working condition using the Boyce Evaluation Scale and eye tracking techniques. The main results of this study are the following: (a) CRPD is the most appropriate eye-movement index for characterizing VSLS glare perception; (b) The area of the VSLS is the primary shape element influencing discomfort glare. Furthermore, with the same surface area, the lateral view angle (LaVA) and the longitudinal view angle (LoVA) perceived by the human eye also impact glare perception; (c) A functional equation between the VSLS area, LaVA, and LoVA to the borderline luminance between comfort and discomfort (BCD luminance) is fitted; (d) Based on the eccentric angle and the azimuthal angle, a modified position index P’ is proposed to represent the relative position of the VSLS in the visual field, and the ratio function of BCD luminance of the VSLS at non-central positions and the central position is fitted.
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