Abstract: Introduction. Badminton is a sport that is popular with all levels of society, because it is easy to play and does not require a large field, and can even be played indoors or outdoors. Therefore, the game of badminton in Indonesia can develop rapidly. One of the tests in badminton definitely uses the wall volleyball test to determine the skill level of training children or students. As is known, the wall volleyball test is a very good test to see how far a person’s hitting ability in badminton is. The form of solving existing problems is by conducting research and developing wall volleyball tests so that teachers and coaches, especially athletes, no longer have doubts about their badminton skills. Objective. To develop one of the skills test tools in badminton, namely wall volleyball. Method. This research uses the research and development method which is used to produce certain product designs, test the effectiveness and validity of the designs that have been created so that the product is tested and can be used by the public. Results. Questionnaire results from small-scale tests on the development of digital-based wall volleyball tests in PB. Persada Kulon Progo Yogyakarta, showed an assessment percentage of 95.38% and was categorized as “Decent”. With such results, it is very feasible to continue this development to large-scale testing to see how feasible the results are with more people trying it and from different places. Large-scale trials were carried out at the PB club. PWS Godean Sleman and PB. Arjuna Bantul with a total of 35 athletes who met the criteria. Questionnaire results from a large-scale test of the development of a digital-based wall volleyball test in PB. PWS Godean Sleman and PB. Arjuna Bantul showed an assessment percentage of 99.56% and was categorized as “Decent”. With such results, this development is very feasible to continue to the next stage, namely effectiveness. Testing the validity of this digital-based wall volleyball test instrument includes testing material with a score of 11 out of 13 maximum scores and getting a percentage of 84.61% (Decent). Practitioner testing with a score of 11 out of 13 maximum scores and obtained a percentage of 84.61% (Layal). Meanwhile, testing the validity of test equipment experts with a score of 30 out of 32 maximum scores received a percentage of 93.75% (Decent). Based on the results of the data percentage above, what has been developed by the researchers received the title “feasible” and was declared valid. The first trial test between digital and manual tests was not significant because the results obtained were the same. Meanwhile, for the 2 digital and manual experimental tests, t = 4.779 and sig = 0.000 Sig < α (0.000 < 0.05), thus meaning that the 2 digital experimental tests are significantly different from the 2 manual tests. Conclusion. The development of a digital-based wall volleyball test was stated to be significant in achieving better results than the manual one.