Sprite halos are diffuse glow discharges in the D-region ionosphere triggered by the quasi-electrostatic (QES) fields of lightning discharges. A three-dimensional (3D) QES model is adopted to investigate the effect of ionospheric electron density on sprite halos. The electron density is described by an exponential formula, parameterized by reference height (h’) and sharpness (β), and the local inhomogeneity has a Gaussian density distribution. Simulation results indicate that the reference height and steepness of the nighttime electron density affect the penetration altitudes and amplitudes of normalized electric fields, as well as the altitudes and intensities of the corresponding sprite halos optical emissions. A comparison of the daytime and nighttime conditions demonstrates that the daytime electron density profile is not favorable for generating sprite halos emissions. Furthermore, the pre-existing electron density inhomogeneities lead to enhanced local electric fields and optical emissions, potentially offering a plausible explanation for the horizontal displacement between sprites and their parent lightning, as well as their clustering.
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