Mathematical skills are fundamental to students' cognitive and practical development and are essential to their academic and professional success. The implementation of effective teaching-learning systems is crucial to facilitate the acquisition of these competencies, providing students with tools and methodologies that promote a deep and lasting understanding of mathematical concepts, these systems must be interactive, adaptive and designed to address the individual needs of students, ensuring that each student can reach his or her maximum potential. This paper seeks to identify the methods used in the implementation of these systems, the technology and the relevant factors for their construction. The results show that gamification and game-based learning are popular and effective methods, while block-based programming is considered to be efficient. Factors include curriculum design, interactivity and content. Among the most used technologies, scratch and virtual reality (VR) are mentioned.
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