Stroke patients are rarely asked about their responses to specific design attributes. Virtual reality (VR) offers a promising tool to explore how hospital environments are experienced after stroke. Purpose To gather perspectives and emotional responses regarding physical design attributes of hospital patient rooms after stroke. Material and Methods We developed a ‘VR experience’ for adult stroke patients in both single and multi-patient room designs, with four additional physical design attributes: spaciousness, greenery outlook, night-time noise, and design attributes for social connectivity e.g. furnishings. A qualitative study approach involved semi-structured interviewing, that followed immersion in the VR patient room designs. Qualitative descriptive and thematic analysis was done. (Australian New Zealand Clinical Trials Registry, Trial Id: ACTRN12620000375954). Results Thirty-five stroke patients participated (April 2019–March 2020). Interviews yielded three themes and ten sub-themes. Themes were: (1) action and care supported by design and layout, such as ease of movement; (2) connection to people, nature, and place, emphasising social interaction and greenery; and (3) control of the environment, involving attributes like space. Conclusions Findings showed how physical design attributes enhance movement accessibility, promote social interaction, or provide sensory comfort. Using VR allowed rich, detailed feedback from patients, offering valuable insights for designing hospital environments.
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